Duel is a template designed for 1 Hero gameplay. The addition of 3 guaranteed control scrolls in the starting zone gives players more freedom of movement and negates some aspects of randomness in the game, like bad roads and obstacles.
Template author: MKC.
Special thanks to TieuLinh HOTA for his support.
Feedback channel #mkc-templates: https://discord.gg/new2ATQ
Check your HOTA version (must be 1.7.2), if it's not the latest one then go to: HOTA downloads
Place the .h3t file into Heroes 3 > HotA_RMGTemplates directory.
Recommended settings. Chill timer: 2 / 1:30 / 0:30. Competitive timer: 2 / 1:10 / 0:20.
> Fast roads only (rightmost option), water content - none, monster strength - strong, difficulty - 160%.
> Simultaneous turns 127, tournament rules - enabled, protected saves - enabled.
Restart 1x111. The Red player must be the first to say whether he keeps (+) or restarts (111). The Blue player can end the turn and wait until Red makes his decision. Road block restarts are not allowed.
If you have no restart and you're missing control scrolls, or you have less than 2 Schools of Magic in the Home Bunker - you can ask for technical restart. If your opponent asks for a proof, then you must present it.
In order to gain access to all external zones on the map, one of Border Guards (the ones that guard entrance to the middle zone) must be defeated or joined. It is not permitted to use Dimension Door (or Fly) to jump over the Border Guard, unless it is aimed in a way that instantly initiates the fight with it. If you see that your biome is missing one of Border Guards, due to another player's actions, in that case you also gain full access to the map.
Retreating or surrendering during the battle with your opponent is against the rules. Doing so, means you lost the game and must admit defeat.
"Poorman's TP" is allowed. You can retreat from a fight with neutral guards and buy back your Hero in a tavern.
FF242 (Final Fight on month 2 week 4 day 2). Whoever controls the central desert town by the end of this turn - wins the game. Winning the fight with only the summoned units left on the battlefield also counts as a victory.
No Draws. The player who deals the finishing blow in a final fight wins the game (reflected damage from the spells like Fire Shield and Magic Mirror also counts as a last hit dealt by the player who casted these spells).
T+ specific rules.
Players are allowed to hire one additional Hero at the start of the game and take his army. However at the end of turn 111, one of the two Heroes must be removed. Buying more than 1 Hero is strictly forbidden.
Players can choose any of the three available Heroes (1 they started with and 2 in the tavern) as their main Hero that they want to keep.
Competitive timer: 3 / 1:10 / 0:20.
Restarts 2x111.
Complete 1 Hero gaming ruleset is available on this page: Hota Online Rules (1 Hero edition).
Version 2.9b:
❖ Added T+ version as a separate download. In this mode Tavern is unlocked and players may purchase one additional Hero at the start of the game. However at the end of turn 111, one of the two Heroes must be removed. In the bunker Gold Mine no longer has any guards.
❖ Added Heroes: Lorelei, Deemer, Gundula, Kinkeria, Brissa.
❖ Removed Heroes: Boragus.
❖ Added Spells: Inferno.
❖ Added Skills: Sorcery, Interference and Resistance.
❖ Fire and Water Magic were removed from the pool of Skills. Both can still be bought in the Magic University.
❖ Added Bow of the Sharpshooter as an assembled Relic (parts of this combo artifact are now banned).
❖ Removed Artifacts: Plate of Dying Light.
Biome.
❖ Added Pandora with 10k gold (7500 value).
❖ Number of Dwarven Treasuries is reduced from 7 to 5.
❖ Black Tower frequency was increased to 1000 (limit is set to 3 max).
❖ Churchyard frequency was increased to 1000 (limit is set to 2 max).
❖ Mansion frequency was increased from 100 to 200 (3 max).
❖ +1 Cyclops Stockpiles.
❖ +1 Wolf Raider Picket.
❖ 1 Griffin Conservatory is now guaranteed (9000 value).
❖ Various Dwelling changes.
❖ Guaranteed boxes:
Castle. 2 Pikemen, 1 Archers, 3 Griffins, 1 Swordsmen, 1 Monks, 1 Zealots.
Rampart. 2 Centaurs, 1 Dwarves, 2 Grand Elves, 1 Silver Pegasi, 2 Dendroid Guards, 1 Dendroid Soldiers.
Tower. 1 Gremlins, 4 Obsidian Gargoyles, 2 Stone Golems, 1 Arch Magi, 1 Master Genies.
Inferno. 2 Imps, 1 Gogs, 2 Hellhounds, 1 Demons, 2 Pit Fiends.
Necropolis. 2 Skeletons, 2 Walking Dead, 4 Wraiths, 1 Power Liches.
Dungeon. 2 Troglodytes, 1 Beholders, 1 Medusa Queens, 1 Minotaurs, 1 Minotaur Kings.
Stronghold. 1 Goblins, 1 Wolf Riders, 5 Orcs, 3 Ogres.
Fortress. 2 Gnolls, 1 Lizardmen, 3 Serpent Flies, 3 Basilisks, 1 Gorgons.
Conflux. 1 Pixies, 1 Storm Elementals, 1 Ice Elementals, 1 Fire Elementals, 2 Magma Elementals.
Cove. 2 Oceanids, 2 Crew Mates, 1 Pirates, 1 Ayssids, 2 Sea Witches, 1 Sorceresses.
Factory. 2 Halflings, 3 Mechanics, 3 Armadillos, 1 Sandworms.
❖ Capped boxes:
Castle. 2 Marksmen, 2 Crusaders.
Rampart. 1 Wood Elves, 2 Pegasi.
Tower. 2 Master Gremlins, 2 Iron Golems, 0 Genies.
Inferno. 1 Magogs, 2 Horned Demons, 0 Pit Lords.
Necropolis. 0 Vampires, 0 Vampire Lords, 0 Liches.
Dungeon. 1 Harpies, 1 Harpy Hags, 3 Evil Eyes.
Stronghold. 0 Rocs, 0 Thunderbirds.
Fortress. 3 Lizard Warriors, 0 Mighty Gorgons.
Conflux. 1 Sprites, 0 Air Elementals, 0 Water Elementals, 2 Energy Elementals, 0 Earth Elementals.
Cove. 2 Corsairs, 1 Sea Dogs, 0 Stormbirds.
Factory. 2 Halfling Grenadiers, 0 Ogloi-Khorkhoi.
Mid.
❖ Added 10 Universities.
Click here for older version changelogs.
Biome.
Castle: Swordsman 6 / Monk 16 / Cavalier 12 / Angel 1
Rampart: Elf 5 / Pegasus 5 / Dendroid 18 (red & tan biomes) / Unicorn 13 (blue & green biomes) / Green Dragon 6
Tower: Golem 6 / Genie 10 / Naga 10 / Giant 3
Inferno: Pit Fiend 14 / Efreeti 4 / Devil 4
Necropolis: Vampire 1 / Lich 8 / Black Knight 9 / Bone Dragon 8
Dungeon: Minotaur 12 / Manticore 11 / Red Dragon 2
Stronghold: Roc 3 / Cyclops 13 / Behemoth 2
Fortress: Gorgon 7 / Wyvern 3 / Hydra 9
Conflux: Elemental Conflux 2 / Psychic Elemental 14 / Firebird 5
Cove: Pirate 5 / Stormbird 3 / Sea Witch 16 / Nix 5 / Sea Serpent 5
Factory: Sandworm 4 / Gunslinger 12 / Couatl 3 / Dreadnought 7
Treasure Zones (for sides the number is halved, with exceptions*).
Castle: Cavalier 38 / Angel 5 (1)*
Rampart: Unicorn 44 / Green Dragon 20
Tower: Naga 32 / Giant 8
Inferno: Efreeti 12 / Devil 8
Necropolis: Black Knight 24 / Bone Dragon 20
Dungeon: Manticore 46 / Red Dragon 20
Stronghold: Cyclops 42 / Behemoth 6 (2)*
Fortress: Gorgon 22 / Wyvern 16 / Hydra 28
Conflux: Elemental Conflux 20 / Firebird 14
Cove: Nix 14 / Sea Serpent 12
Factory: Gunslinger 42 / Couatl 10 (3)* / Dreadnought 20
If you wish to play Random Heroes but still have a fair distribution of starting gold, follow this link: Random Hero Roulette and click roll to get a pair of random Heroes. After this you can proceed with trading for the combination of Hero and Town in this pair. 500 gold for a re-roll.
Disabled Skills (except Heroes who start with them)
Disabled Spells (except Heroes who start with them)
Disabled Artifacts
Added Artifacts