AVAILABLE IN HOTA HD MOD
Death of the Outcast is upon us. Finally I managed to make a template that doesn't require any further updates. Kind of like JC.
I've put a lot of effort into making it as unpleasant as possible; no more guaranteed boxes, no more toilet paper of control scrolls in the mid zone, no fixed number of D. Utopias and Libraries, no limits. That's it, fun is over.. take it or leave it. Jebus Outcast is no longer a kindergarten where you expect everything just given to you on a silver platter. Papi is deaf to your tears.
JO goes out with a bang. To all those losers who can't handle some unpredictability in their games, a true variety of Heroes 3. Good riddance I say. But those few, who will still choose to play this version, I commend your decision, you sir.. you know what the real Jebus Outcast stands for.
Template author: MKC.
Feedback channel #mkc-templates: https://discord.gg/new2ATQ
Check your HOTA version (must be 1.7.2), if it's not the latest one then go to: HOTA downloads
Place the .h3t file into Heroes 3 > HotA_RMGTemplates directory.
Recommended settings. Chill timer: 2 / 1:30 / 0:30. Competitive timer: 2 / 1:10 / 0:20.
> Fast roads only (rightmost option), water content - none or islands, monster strength - normal or strong, difficulty - 160%.
> Simultaneous turns 135, tournament rules - enabled, protected saves - enabled.
Restart 1x111. The Red player must be the first to say whether he keeps (+) or restarts (111). The Blue player can end the turn and wait until Red makes his decision.
FF242 (Final Fight on month 2 week 4 day 2). Whoever controls the central desert town by the end of this turn - wins the game.
Players are allowed to Retreat and Surrender, to perform Hit'n'Run tactics without any restrictions, as well as flying over a Border Guard. This rule applies to all versions of Jebus Outcast.
Complete 1 Hero gaming ruleset is available on this page: Hota Online Rules (1 Hero edition).
Version 3.01:
Fixed bug: XL+U sometimes generated a map from JO Islands H size.
Version 3.0:
Ruleset changes.
❖ Official competitive timer has been adjusted to 2 / 1:10 / 0:20.
❖ Added confirmation about what is allowed on this template. Players are allowed to retreat and surrender, to perform hit'n'run tactics without any restrictions, as well as flying over a Border Guard. This rule applies to all versions of Jebus Outcast without exceptions.
❖ Added Heroes: Cuthbert, Sanya, Malcom, Coronius, Serena, Ash, Xyron, Xsi, Nimbus, Oris, Zubin, Tiva, Kalt, Cassiopeia, Illor, Henrietta, Eanswythe.
❖ Removed Heroes: Thant, Galthran, Frederick.
❖ Enabled Skills: Sorcery, Mysticism, Learning and Pathfinding.
❖ Added Artifacts: Diplomat's Cloak (assembled Relic), Bow of the Sharpshooter (assembled Relic), Cape of Velocity, Surcoat of Counterpoise.
❖ Removed Artifacts: Bow of Elven Cherrywood, Bowstring of the Unicorn's Mane, Angel Feather Arrows.
❖ Added Spells: Animate Dead.
❖ Removed Spells: Inferno, Fire Shield, Magic Mirror.
❖ Tier list of Dwellings now shows Frequency values.
Biome.
❖ (XL+U only) Guaranteed Tower or Conflux towns. If Red and Green zones get Tower, then Blue and Tan get Conflux, and vice versa.
❖ Max value is increased to 22000. Treasure density of high value objects (12k - 22k value) is reduced to 2.
❖ Max value of road blocks is reduced to 4500.
❖ +1 Alchemist's Lab, +1 Sawmill and +1 Ore Pit.
❖ Value of all resource piles and Creature Banks with resource rewards were reduced significantly.
❖ Town Gate value is reduced from 5000 to 3000 and their number is increased to 4.
❖ Values of Stables is increased from 16k to 18k.
❖ Relic Artifacts can spawn (1 frequency).
❖ Dragon Utopias and Libraries are now random (limited to 3 max). Value is increased to 10k for both.
❖ Value of LVL 4 Shrine is increased to default 7000 and frequency is reduced to 5 (1 max).
❖ Frequency of Scholars is reduced to 1.
❖ All creature banks are now random, with varied frequency. Limits are removed. Except Cyclops Stockpiles, 7 is guaranteed.
❖ All Dwellings and boxes are now random, with frequency that depends on the relative strength of the unit. No limits.
❖ Added a chance to generate limited number of boxes with spells (up to LVL3), EXP or Gold.
Mid.
❖ All towns are now identical, all have Fort.
❖ Max value of the zone is reduced from 60000 to 40000. Treasure density of high value objects (30k - 40k value) is reduced to 2.
❖ Value of control scrolls is increased to default 20000 and their number is now limited to 1 max of each (30 frequency).
❖ Dragon Utopias are now random (80 frequency, unlimited).
❖ Frequency of Library of Enlightenment is increased from 10 to default 20.
❖ Frequency of Universities in the mid zone is increased from 50 to 100.
❖ Added LVL 4 Shrines and LVL 4 - 5 Spell Scrolls.
❖ Pyramid's value is raised to 20000 (100 frequency, 12 max).
❖ All Dwellings and boxes are now random, with frequency that depends on the relative strength of the unit. No limits.
❖ Creature Banks with Unit rewards can now spawn (low chance).
❖ Ancient Lamps are enabled (1 frequency).
❖ Pandora's Box with All Spells is now extremely rare.
❖ Added a chance to generate limited number of boxes with spells, EXP or Gold.
❖ Quest Artifacts for Seer's Hut can spawn in this zone. Possible rewards are EXP (1 million), Gold (99k) or T7 units.
❖ Added 2 off-road Monoliths, guarded by 60K value guards. Second guard in the underground zone always joins for free (25% non neutral units). For variants [NB] or [NM] it changes to 75% joining for free, neutrals only.
Click here for older version changelogs.
Common variants.
❖ 50% chance. Default variant: 22k max value, treasure density settings in the biome are set to 2-11-7.
❖ 20% [37k] Max value in the biome was increased to 37000. T6 and T7 boxes can spawn randomly.
Rare variants.
❖ 10% [1-11-8] Treasure density of high value objects in the biome is reduced from 2 to 1. Monolith guards in mid are reduced from 60k to 30k.
❖ 6% [ND100] + [37k]. Diplomacy skill is disabled, disposition of all guards is reduced from 4 - 10 to 1 - 10. It means that some guards are willing to join your army randomly (100% and only for money).
❖ 4% [NM] Neutrals Mid. Max value of the desert zone is increased to 85k, road block value is capped at 22k. Side towns in mid are random. Ancient Altar is enabled (84500 value, 2 frequency, no limit).
❖ 2% [NB] Neutrals Biome. Boxes and Dwellings belong to neutral faction. Terrain is randomly chosen between Dirt, Grass or Highlands. Third town of your faction is replaced with a random town.
❖ 2% [UT] Underground Treasury. Full size underground zone, it can be accessed from the mid zone via 5 off-road Subterranean Gates. Settings are the same as the mid zone, except monster strength is set to average and joining percentage is increased to 50%. Frequency of Dragon Utopias in the underground is reduced from 80 to 30. All 4 biomes generate with the same guaranteed town (Tower or Conflux).
❖ 2% [AY] Airship Yard is available on all biomes.
❖ 2% [SM] Strange Mid. Middle zone terrain is the same as the home terrain of its central town. Various terrain related objects can spawn.
❖ 2% [Oasis] Small chance to generate an Oasis in mid.
Version -u.
❖ No underground. To play this version you must disable underground level in the random map setup, before the game starts. Random town instead of guaranteed Tower / Conflux town. 1 DD per turn.
Unavailable variants: [NB], [UT].
5-8p (sizes: L+U / XL+U / XL-U / H-U).
❖ Some Dwellings in the biome are guaranteed while others are random.
❖ Random town instead of guaranteed Tower / Conflux town.
❖ 2 Town Gates.
❖ 5 Guaranteed Cyclops Stockpiles in the biome.
Unavailable variants: [SM], [NB], [UT], [AY].
5-8p H+U.
❖ Random town instead of guaranteed Tower / Conflux town.
❖ Max number of Pyramids is increased from 12 to 15.
Unavailable variants: [SM], [NB], [AY].
Jebus Outcast Islands H & XH / 8p G+U.
To activate this version, choose Water Content - Islands and make sure the underground level is turned on in the setup.
❖ Monolith guards in the middle zone are reduced from 60k to 30k.
❖ Middle zone is a very small island with 1 town. Dragon Utopia frequency is reduced to 30, Black Market frequency is increased to 300, 2 semi-guaranteed Pyramids, control scrolls are limited to 1 max.
❖ Diplomacy skill is disabled, disposition of all guards is reduced from 4 - 10 to 1 - 10. It means that some guards are willing to join your army randomly (only for money, 75% in mid, 50% in biomes).
❖ Airship Yard generates in the biome.
8p G+U specific changes:
❖ Orange, Purple, Teal and Pink biomes generate with a random town instead of guaranteed Tower / Conflux. Each of these biomes also have 2 off-road Monoliths (30k guard value) which connect to small treasury islands.
❖ 4 small, additional islands (37k max value, 75% joins).
❖ Some Dwellings in the biome are guaranteed while others are random.
❖ 3 Town Gates.
Unavailable variants: all except [37k].
L+U.
❖ Some Dwellings in the biome are guaranteed while others are random.
❖ 2 Town Gates.
❖ 5 Guaranteed Cyclops Stockpiles in the biome.
Unavailable variants: all.
Frequency of dwellings in the biome (40 is default setting).
Castle: Archer 40 / Griffin 170 / Swordsman 80 / Monk 220 / Cavalier 100 / Angel 30
Rampart: Elf 40 / Pegasus 120 / Dendroid 180 / Unicorn 180 / Green Dragon 80
Tower: Golem 120 / Mage 300 / Genie 180 / Naga 180 / Giant 60
Inferno: Gog 40 / Hell Hound 220 / Demon 80 / Pit Fiend 150 / Efreeti 40 / Devil 60
Necropolis: Skeleton 120 / Vampire 5 / Lich 150 / Black Knight 100 / Bone Dragon 65
Dungeon: Beholder 160 / Medusa 170 / Minotaur 180 / Manticore 140 / Red Dragon 40
Stronghold: Orc 180 / Ogre 200 / Roc 40 / Cyclops 180 / Behemoth 30
Fortress: Lizardman 60 / Serpent Fly 200 / Basilisk 170 / Gorgon 90 / Wyvern 40 / Hydra 160
Conflux: Air Elemental 50 / Water Elemental 100 / Elemental Conflux 65 / Psychic Elemental 180 / Firebird 70
Cove: Crew Mate 120 / Pirate 60 / Stormbird 40 / Sea Witch 300 / Nix 45 / Sea Serpent 60
Factory: Mechanic 100 / Automaton 120 / Sandworm 70 / Gunslinger 220 / Couatl 55 / Dreadnought 120
Neutrals: Leprechaun 60 / Satyr 60 / Nomad 80 / Sharpshooter 150 / Troll 200 / Fangarm 150 / Enchanter 170
Guaranteed dwellings on L+U and 8p L+U / XL+U / XL-U / H-U / Islands G+U.
Castle: Monk 10 / Cavalier 5 / Angel 1
Rampart: Pegasus 6 / Unicorn 8 / Green Dragon 4
Tower: Golem 3 / Genie 5 / Naga 5 / Giant 2
Inferno: Pit Fiend 9 / Efreeti 3 / Devil 3
Necropolis: Lich 6 / Black Knight 3 / Bone Dragon 3
Dungeon: Minotaur 8 / Manticore 6 / Red Dragon 1
Stronghold: Roc 2 / Cyclops 8 / Behemoth 1
Fortress: Gorgon 4 / Wyvern 2 / Hydra 6
Conflux: Elemental Conflux 2 / Psychic Elemental 9 / Firebird 4
Cove: Sea Witch 11 / Nix 3 / Sea Serpent 3
Factory: Sandworm 3 / Gunslinger 8 / Couatl 2 / Dreadnought 5
If you wish to play Random Heroes but still have a fair distribution of starting gold, follow this link: Random Hero Roulette and click roll to get a pair of random Heroes. After this you can proceed with trading for the combination of Hero and Town in this pair. 500 gold for a re-roll.
Jebus Outcast was originally envisioned as a template which lets you experience Heroes 3 in a totally different way. It all began with a special version of Jebus King that had pretty much all the overpowered stuff removed. Then I showed it to John Denver, who had ideas similar to mine regarding the balance issues of Heroes 3, and he helped me pick the name for this template. Back then it was played with 8 Heroes like all the other templates. First streamer who started playing it and brought a lot of attention to JO was Lexiav, his feedback was crucial in the process of development. And later on, it was on his stream where I saw that playing this game with 1 Hero is actually viable (by adding certain rules basically), for me it was like the key missing element which was needed to turn Heroes 3 into a more approachable game for everyone. It was less time consuming, it was simple, engaging and fun.
From that moment Jebus Outcast started gaining more and more popularity. Especially when the first Jebus Roulette tournament was organized by Feral and Lexiav - then it really took off. The hype was so unreal that streamers like Gluhammer, Twaryna and Dreadz, as well as content creator Sir Troglodyte, all took notice of this new thing - 1 Hero gaming. They loved this template and I'm sure they brought a lot of new players to the lobby. At some point Baratorch even made a fix that disables the possibility of recruiting Heroes from Tavern, specifically for Outcast. And that's the story of how JO came to be what it is now.
Disabled Skills (except Heroes who start with them)
Disabled Spells (except Heroes who start with them)
Disabled Artifacts
Added Artifacts