Differences in comparison to Jebus King 3.0:
❖ Mirror template that comes in 2 variants: L and XL size.
❖ Fire and Water Magic were removed from the pool of Skills. Both can still be bought in the Magic University (in Conflux town).
L size (1 DD per turn).
❖ Based on the original mt_King made by Machberet.
❖ All mid towns are always Conflux.
❖ The faction of middle zone is randomly chosen between all factions and rarely neutrals. This means that Dwellings and Boxes will be random, instead of only Conflux.
XL size (2 DD per turn).
❖ Based on the regular Jebus King XL. 3 extra biomes were converted into empty space.
❖ Guaranteed Conflux town in the biome.
This update was commissioned by CAScooby.
Archangel picture by Magdalena Katanska.
Template made by: Machberet and MKC.
Feedback channel #mkc-templates: https://discord.gg/new2ATQ
Check your HOTA version (must be 1.7.2), if it's not the latest one then go to: HOTA downloads
Place the .h3t file into Heroes 3 > HotA_RMGTemplates directory.
Recommended settings. Competitive timer: 10 / 6 / 2.
> Fast roads only (rightmost option), water content - none, monster strength - strong, difficulty - 160%.
> Simultaneous turns 117, tournament rules - enabled, protected saves - enabled.
Restart 2x111, 1x112. The Red player must be the first to say whether he keeps (+) or restarts (111). The Blue player can end the turn and wait until Red makes his decision. Road block restarts are not allowed.
In order to gain access to all external zones on the map, one of Border Guards (the ones that guard entrance to the middle zone) must be defeated or joined. It is not permitted to use Dimension Door (or Fly) to jump over the Border Guard, unless it is aimed in a way that instantly initiates the fight with it. If you see that your biome is missing one of Border Guards, due to another player's actions, in that case you also gain full access to the map.
FF135 (Final Fight on month 1 week 3 day 5). Whoever controls the central desert town (on the Blue player's side) by the end of this turn - wins the game. Winning the fight with only the summoned units left on the battlefield also counts as a victory.
No Draws. The player who deals the finishing blow in a final fight wins the game (reflected damage from the spells like Fire Shield and Magic Mirror also counts as a last hit dealt by the player who casted these spells).
Common rules.
Barter is the recommended way of town and color selection. In order to perform barter, HoMM3 HD mod must be used. Alternatively, players can try All Random (AR, random town, hero and bonus) in this case color is decided by the coin toss (winner picks the color).
In a situation when neither you or your opponent wish to initiate the barter - a coin toss must be performed. Winner of the coin toss must be the first to decide whether he will be re-rolling town pair or not, and the first to start betting for town and color (starting from 100 gold, further bets must be multiples of 100 as well)
No free re-rolls of town pairs by default (unless otherwise specified by the game's host). Each player gets 1 re-roll with 1 town ban for 500 gold.
Fair Play. All forms of cheating, the use of crashes, bugs, stream-sniping, spoilers, the use of external software and modification of the template are forbidden.
In case Simultaneous Turns are interrupted blue player will have to replay his turn again. But he doesn’t have to repeat the actions he did before the interruption.