Duel is a template designed for 1 Hero gameplay. The addition of 3 guaranteed control scrolls gives players more freedom of movement and negates some aspects of randomness in the game, like bad roads and obstacles.
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Template author: MKC.
Artwork: Magdalena Katanska.
Special thanks to CsArOs (Pumpkin Patch creator) and DontCallMeChris (Revolt creator) without them, this version would not be possible.
Feedback channel #mkc-templates: https://discord.gg/new2ATQ
Version 3.0+ is made exclusively for Pumpkin Patch and it represents the original vision I had for Duel: players get control scrolls added to their inventory from the start. This means that Bunkers are no longer necessary. Instead of wasting movement points and days, doing the same repetitive actions, you can just start playing the game right away.
Check your HOTA version it must be 1.8.0, if it's not then go to: HOTA downloads
Duplicate your HOTA folder and rename the copy into Heroes 3 Pumpkin Patch.
Download Pumpkin Patch, click on install_PP.exe and select this folder for installation.
Select Duel preset in the Hex Swapper's "Home" menu (it will take some time to load, this button enables all the necessary check marks).
Optional: select preferred Hero portraits in the Skins menu.
Press Play in the HexSwapper to validate your options and launch the game.
If you aren't using the installer: copy Pumpkin Patch files directly into the new folder. Launch HexSwapper.exe (if your PC thinks it's a virus then you will need to authorize it manually). Select Duel preset, then locate h3hota 1hero.exe inside your new game folder and create desktop shortcut for it.
Recommended settings. Chill timer: 2 / 1:30 / 0:30. Competitive timer: 2 / 1:10 / 0:20.
> Fast roads only (rightmost option), water content - none, monster strength - strong, difficulty - 160%.
> Simultaneous turns 127, tournament rules - enabled, protected saves - enabled.
Restart 1x111. The Red player must be the first to say whether he keeps (+) or restarts (111). The Blue player can end the turn and wait until Red makes his decision. Road block restarts are not allowed.
(HOTA VERSION ONLY) If you have no restart and you're missing control scrolls, or you have less than 2 Schools of Magic in the Home Bunker - you can ask for technical restart. If your opponent asks for a proof, then you must present it.
In order to gain access to all external zones on the map, one of Border Guards (the ones that guard entrance to the middle zone) must be defeated or joined. It is not permitted to use Dimension Door (or Fly) to jump over the Border Guard, unless it is aimed in a way that instantly initiates the fight with it. If you see that your biome is missing one of Border Guards, due to another player's actions, in that case you also gain full access to the map.
Retreating or surrendering during the battle with your opponent is against the rules. Doing so, means you lost the game and must admit defeat.
"Poorman's TP" is allowed. You can retreat from a fight with neutral guards and buy back your Hero in a tavern.
FF242 (Final Fight on month 2 week 4 day 2). Whoever controls the central desert town by the end of this turn - wins the game. Winning the fight with only the summoned units left on the battlefield also counts as a victory.
No Draws. The player who deals the finishing blow in a final fight wins the game (reflected damage from the spells like Fire Shield and Magic Mirror also counts as a last hit dealt by the player who casted these spells).
t+ specific rules.
Players are allowed to hire one additional Hero at the start of the game and take his army. However at the end of turn 111, one of the two Heroes must be removed. Buying more than 1 Hero is strictly forbidden.
Players can choose any of the three available Heroes (1 they started with and 2 in the tavern) as their main Hero that they want to keep.
Competitive timer: 3 / 1:10 / 0:20.
Restarts 2x111 or 1x112.
Duel Super Heroes specific rules:
Duel SH t+ can be played with regular t+ rules or with 2 optional modes: "SuperTempo" and / or "FanFavourite".
SuperTempo mode allows players to keep two Heroes until the end of 113 turn.
FanFavourite mode allows players to buy as many Heroes as they want, however at the end of 111 turn only one Hero must remain, while all the extra Heroes must be dismissed.
Complete 1 Hero gaming ruleset is available on this page: Hota Online Rules (1 Hero edition).
PP changelog can be found here: Pumpkin Patch 1 Hero.
Version 3.1
Variants reworked: Fast, Slow and T7.
❖ Fast variant.
Frequency of all randomly generated boxes in the biome has been increased to 50.
Old Fort (400% cost for T7 upgrade) is guaranteed in the Side Bunkers.
Home Bunker is removed.
❖ Slow variant.
Frequency of all randomly generated boxes in the biome has been reduced to 3.
Guaranteed boxes were reduced to 1 or 2 of each tier (T1 - T5).
Start with 2 towns (1 topside, 1 in the bunker).
❖ T7 variant.
Frequency of all randomly generated boxes in the biome is 25.
T6 and T7 boxes are guaranteed. More T5 boxes.
x1 Guaranteed Relic in the biome.
Start with 2 towns (both topside).
Biome Bunker changes: the entrance is now guarded by 9000 value guards, inside the Bunker all joins are free (75%). Secondary entrance guard is average strength, Gold Mine guard is weak. The faction of joins is random.
❖ Added Bulwark's Dwellings and Boxes.
❖ Pendant of Reflection can now be assembled.
❖ Various changes to the numbers of Pandora's Boxes.
Biome.
❖ Ancient Lamps will now spawn on Tower and Factory biomes.
❖ Pirate Caverns will now spawn on Stronghold, Cove and Fortress biomes.
❖ Red Tower will only spawn on Conflux biomes.
❖ Experimental Shop will only spawn on Tower biomes.
❖ Wolf Rider Picket will now spawn on Stronghold biomes only.
❖ Underground Factory, creature bank that spawns on Factory biomes only (reward: Dreadnoughts).
❖ Mountain Caverns, creature bank that spawns on Dungeon biomes only (reward: Manticores).
Biome.
Castle: Archer 5 / Griffin 10 / Swordsman 6 / Monk 9 / Cavalier 7 / Angel 2
Rampart: Leprechaun 2 / Wood Elf 5 / Pegasus 8 / Dendroid 10 / Unicorn 8 / Green Dragon 5
Tower: Golem 6 / Mage 8 / Genie 6 / Naga 7 / Giant 3
Inferno: Gog 5 / Hell Hound 10 / Demon 6 / Pit Fiend 12 / Efreeti 5 / Devil 4
Necropolis: Vampire 3 / Lich 8 / Black Knight 6 / Bone Dragon 4
Dungeon: Beholder 7 / Medusa 8 / Minotaur 10 / Manticore 7 / Red Dragon 2
Stronghold: Orc 10 / Ogre 9 / Roc 4 / Cyclops 7 / Behemoth 2
Fortress: Lizardman 5 / Serpent Fly 8 / Basilisk 8 / Gorgon 7 / Wyvern 4 / Hydra 5
Conflux: Fire Elemental 4 / Earth Elemental 8 / Elemental Conflux 2 / Psychic Elemental 9 / Firebird 4
Cove: Pirate 6 / Stormbird 4 / Sea Witch 9 / Nix 5 / Sea Serpent 4
Factory: Armadillo 8 / Automaton 8 / Sandworm 4 / Gunslinger 7 / Couatl 4 / Dreadnought 5
Bulwark: Snow Elf 6 / Yeti 5 / Shaman 9 / Mammoth 5 / Jotunn 5
Treasure Zones (for side zones the number is halved, with exceptions*).
Castle: Cavalier 26 / Angel 6 (2)*
Rampart: Unicorn 30 / Green Dragon 16
Tower: Naga 26 / Giant 8
Inferno: Efreeti 14 / Devil 8
Necropolis: Black Knight 18 / Bone Dragon 10
Dungeon: Manticore 26 / Red Dragon 14
Stronghold: Cyclops 26 / Behemoth 6 (2)*
Fortress: Wyvern 16 / Hydra 22
Conflux: Psychic Elemental 34 / Firebird 12
Cove: Nix 18 / Sea Serpent 12
Factory: Gunslinger 26 / Couatl 12 (4)* / Dreadnought 22
Bulwark: Mammoth 18 / Jotunn 14
Click here to see changelogs.
Version author: H34D & other players.
Feedback channel: https://discord.gg/new2ATQ #duel-hota (only visible with the Duelist role).
Special thanks to H34D and the viewers of his stream for sponsoring the development of this version.
Castle. 2 Halberdiers, 1 Archers, 3 Griffins, 1 Swordsmen, 1 Monks, 1 Zealots.
Rampart. 2 Centaurs, 1 Dwarves, 1 Wood Elves, 2 Grand Elves, 2 Silver Pegasi, 2 Dendroid Guards, 1 Dendroid Soldiers.
Tower. 1 Gremlins, 4 Obsidian Gargoyles, 2 Stone Golems, 3 Magi, 1 Master Genies.
Inferno. 2 Imps, 1 Gogs, 1 Magogs, 2 Hellhounds, 1 Demons, 1 Pit Fiends.
Necropolis. 2 Skeletons, 2 Walking Dead, 3 Wraiths, 2 Liches.
Dungeon. 2 Infernal Troglodytes, 1 Harpies, 1 Harpy Hags, 1 Beholders, 1 Medusa Queens, 1 Minotaurs, 1 Minotaur Kings.
Stronghold. 1 Goblins, 1 Wolf Riders, 4 Orcs, 3 Ogre Magi, 1 Roc.
Fortress. 2 Gnoll Marauders, 1 Lizardmen, 3 Serpent Flies, 3 Basilisks, 1 Gorgons.
Conflux. 1 Pixies, 1 Storm Elementals, 1 Ice Elementals, 1 Fire Elementals, 2 Magma Elementals.
Cove. 2 Oceanids, 3 Crew Mates, 2 Pirates, 1 Ayssids, 2 Sea Witches, 1 Sorceresses.
Factory. 2 Halflings, 3 Mechanics, 3 Armadillos, 1 Sandworms.
Bulwark. 3 Kobolds, 2 Mountain Rams, 2 Snow Elves, 2 Yeti, 1 Shamans, 1 Great Shamans.
Castle. 2 Halberdiers, 1 Archers, 3 Griffins, 1 Swordsmen, 1 Monks, 1 Zealots, 1 Cavaliers.
Rampart. 2 Centaurs, 1 Dwarves, 1 Wood Elves, 2 Grand Elves, 2 Silver Pegasi, 2 Dendroid Guards, 1 Dendroid Soldiers, 1 Unicorns.
Tower. 1 Gremlins, 4 Obsidian Gargoyles, 2 Stone Golems, 3 Magi, 1 Master Genies, 1 Nagas.
Inferno. 2 Imps, 1 Gogs, 1 Magogs, 2 Hellhounds, 1 Demons, 1 Pit Fiends, 1 Efreeti.
Necropolis. 2 Skeletons, 2 Walking Dead, 3 Wraiths, 2 Liches, 1 Black Knights.
Dungeon. 2 Infernal Troglodytes, 1 Harpies, 1 Harpy Hags, 1 Beholders, 1 Medusa Queens, 1 Minotaurs, 1 Minotaur Kings, 2 Scorpicores.
Stronghold. 1 Goblins, 1 Wolf Riders, 4 Orcs, 3 Ogre Magi, 1 Roc, 1 Cyclopes.
Fortress. 2 Gnoll Marauders, 1 Lizardmen, 3 Serpent Flies, 3 Basilisks, 1 Gorgons, 1 Wyverns.
Conflux. 1 Pixies, 1 Storm Elementals, 1 Ice Elementals, 1 Fire Elementals, 2 Magma Elementals, 2 Psychic Elementals.
Cove. 2 Oceanids, 3 Crew Mates, 2 Pirates, 1 Ayssids, 2 Sea Witches, 1 Sorceresses, 1 Nix.
Factory. 2 Halflings, 3 Mechanics, 3 Armadillos, 1 Sandworms, 2 Gunslingers.
Bulwark. 3 Kobolds, 2 Mountain Rams, 2 Snow Elves, 2 Yeti, 1 Shamans, 1 Great Shamans, 1 Mammoths.
Castle. 2 Marksmen, 1 Crusaders.
Rampart. 3 Pegasi.
Tower. 3 Master Gremlins, 2 Iron Golems, 0 Arch Magi, 0 Genies.
Inferno. 3 Familiars, 1 Horned Demons, 0 Pit Lords.
Necropolis. 0 Vampires, 0 Vampire Lords, 0 Power Liches.
Dungeon. 3 Troglodytes, 3 Evil Eyes, 3 Medusas.
Stronghold. 3 Orc Chieftains, 1 Ogres, 0 Thunderbirds.
Fortress. 3 Lizard Warriors, 0 Mighty Gorgons.
Conflux. 1 Sprites, 0 Air Elementals, 2 Water Elementals, 2 Energy Elementals, 0 Earth Elementals.
Cove. 3 Nymphs, 3 Seamen, 0 Corsairs, 0 Sea Dogs, 0 Stormbirds.
Factory. 2 Halfling Grenadiers, 2 Automatons, 0 Sentinel Automatons, 0 Ogloi-Khorkhoi.
Bulwark. 2 Kobold Foremen, 3 Argali, 2 Steel Elves, 0 Yeti Runemasters.
All other boxes are limited to 4 max.
Castle: Griffin 10 / Swordsman 6 / Monk 16 / Cavalier 9 / Angel 1
Rampart: Elf 5 / Pegasus 3 / Dendroid 12 / Unicorn 11 / Green Dragon 5
Tower: Golem 6 / Genie 10 / Naga 9 / Giant 2
Inferno: Hell Hound 10 / Demon 5 / Pit Fiend 10 / Efreeti 5 / Devil 4
Necropolis: Vampire 3 / Lich 12 / Black Knight 8 / Bone Dragon 7
Dungeon: Minotaur 12 / Manticore 11 / Red Dragon 2
Stronghold: Ogre 10 / Roc 4 / Cyclops 10 / Behemoth 2
Fortress: Serpent Fly 6 / Basilisk 10 / Gorgon 7 / Wyvern 4 / Hydra 8
Conflux: Elemental Conflux 2 / Psychic Elemental 14 / Firebird 5
Cove: Pirate 4 / Stormbird 4 / Sea Witch 14 / Nix 5 / Sea Serpent 5
Factory: Sandworm 4 / Gunslinger 12 / Couatl 4 / Dreadnought 7
Bulwark: Snow Elf 6 / Yeti 5 / Shaman 10 / Mammoth 4 / Jotunn 4
Castle: Swordsman 6 / Monk 16 / Cavalier 11 / Angel 2
Rampart: Elf 5 / Pegasus 3 / Dendroid 12 / Unicorn 12 / Green Dragon 6
Tower: Golem 6 / Genie 12 / Naga 10 / Giant 3
Inferno: Pit Fiend 13 / Efreeti 6 / Devil 5
Necropolis: Vampire 3 / Lich 14 / Black Knight 9 / Bone Dragon 8
Dungeon: Minotaur 15 / Manticore 14 / Red Dragon 3
Stronghold: Roc 5 / Cyclops 12 / Behemoth 3
Fortress: Gorgon 9 / Wyvern 5 / Hydra 10
Conflux: Elemental Conflux 3 / Psychic Elemental 17 / Firebird 6
Cove: Pirate 4 / Stormbird 4 / Sea Witch 16 / Nix 6 / Sea Serpent 6
Factory: Sandworm 5 / Gunslinger 12 / Couatl 6 / Dreadnought 10
Bulwark: Snow Elf 6 / Yeti 5 / Shaman 13 / Mammoth 5 / Jotunn 5
Castle: Cavalier 30 / Angel 5
Rampart: Unicorn 44 / Green Dragon 16
Tower: Naga 30 / Giant 8
Inferno: Efreet 12 / Devil 8
Necropolis: Black Knight 20 / Bone Dragon 18
Dungeon: Manticore 46 / Red Dragon 16
Stronghold: Cyclopes 38 / Behemoth 6
Fortress: Gorgon 22 / Wyvern 16 / Hydra 28
Conflux: Psychic Elemental 50 / Firebird 16
Cove: Nix 14 / Sea Serpent 12
Factory: Gunslinger 38 / Couatl 14 / Dreadnought 24
Bulwark: Mammoth 14 / Jotunn 14
Pandora's Box with creatures of LVL4: 10 frequency / no limit
Pandora's Box with creatures of LVL5: 10 frequency / no limit
Pandora's Box with creatures of LVL6: 9999 frequency / 6 unupgraded + 6 upg.
Pandora's Box with creatures of LVL7: 9999 frequency / 3 unupgraded + 3 upg.
LVL4 — 15 frequency: Medusas, Medusa Queens, Basilisks, Greater Basilisks.
LVL4 — 40 frequency: Energy Elementals.
LVL5 — 15 frequency: Dendroid Soldiers, Dendroid Guards, Sandworms.
LVL5 — 25 frequency: Magma Elementals.
LVL6 edits: Cyclopes 4, Manticores 7, Psychic Elementals 7, Mammoths 5.
LVL7 edits: Angels 2, Green Dragons 6, Giants 1, Titans 4, Red Dragons 6, Behemoths 1, Ancient Behemoths 4, Hydras 5, Chaos Hydras 4, Firebirds 6, Dreadnoughts 6.
Disabled boxes: Fire Elementals, Automatons, Sentinel Automatons, Gold Dragons, Black Dragons, Phoenixes, Juggernauts, Crimson Couatls.
Castle: Cavalier 12 / Angel 2
Rampart: Unicorn 22 / Green Dragon 8
Tower: Naga 12 / Giant 4
Inferno: Efreet 6 / Devil 4
Necropolis: Black Knight 10 / Bone Dragon 9
Dungeon: Manticore 23 / Red Dragon 8
Stronghold: Cyclopes 21 / Behemoth 2
Fortress: Gorgon 11 / Wyvern 8 / Hydra 12
Conflux: Psychic Elemental 25 / Firebird 7
Cove: Nix 7 / Sea Serpent 6
Factory: Gunslinger 21 / Couatl 4 / Dreadnought 12
Bulwark: Mammoth 7 / Jotunn 6
Pandora's Box with creatures of LVL4: 15 frequency / no limit
Pandora's Box with creatures of LVL5: 15 frequency / no limit
Pandora's Box with creatures of LVL6: 9999 frequency / 2 unupgraded + 2 upg.
Pandora's Box with creatures of LVL7: 9999 frequency / 1 unupgraded + 0 upg.
LVL4 — 80 frequency: Energy Elementals.
LVL5 — 50 frequency: Magma Elementals.
LVL6 edits: Psychic Elementals 3.
LVL7 edits: Hydras 2, Dreadnoughts 2.
Disabled boxes: Fire Elementals, Automatons, Sentinel Automatons, all LVL7 upg. boxes.
Pandora's Box with creatures of LVL4: 30 frequency / no limit
Pandora's Box with creatures of LVL5: 30 frequency / no limit
Pandora's Box with creatures of LVL6: 9999 frequency / 7 unupgraded + 7 upg.
Pandora's Box with creatures of LVL7: 9999 frequency / 4 unupgraded + 4 upg.
LVL4 — 80 frequency: Energy Elementals.
LVL5 — 50 frequency: Magma Elementals.
LVL6 edits: Cyclopes 5, Manticores 8, Psychic Elementals 8, Mammoths 6.
LVL7 edits: Angels 3, Green Dragons 8, Giants 2, Titans 5, Red Dragons 8, Behemoths 2, Ancient Behemoths 5, Hydras 6, Chaos Hydras 5, Firebirds 7, Dreadnoughts 7.
Disabled boxes: Fire Elementals, Automatons, Sentinel Automatons, Gold Dragons, Black Dragons, Phoenixes, Juggernauts, Crimson Couatls.
Pandora's Box with creatures of LVL4: 30 frequency / no limit
Pandora's Box with creatures of LVL5: 30 frequency / no limit
Pandora's Box with creatures of LVL6: 9999 frequency / 3 unupgraded + 3 upg.
Pandora's Box with creatures of LVL7: 9999 frequency / 2 unupgraded.
LVL4 — 80 frequency: Energy Elementals.
LVL5 — 50 frequency: Magma Elementals.
LVL6 edits: Psychic Elementals 4.
LVL7 edits: Hydras 3, Dreadnoughts 3, Giants 1, Titans 1, Behemoths 1, Ancient Behemoths 1.
Disabled boxes: Fire Elementals, Automatons, Sentinel Automatons, all LVL7 upg. boxes (except Titans and Ancient Behemoths).
2→3 Grand Elves, 1→2 Gremlins, 1→2 Magogs, 1→2 Harpy Hags, 1→2 Pixies, 1→3 Storm Elementals, 0→2 Corsairs, 2→1 Sea Witches.