With this version of Duel I want to try a new Hero Limit experiment. However in this case, nothing actually stops you from buying as many Heroes as you like, except the lightning fast timer. This template uses the competitive Duel timer 3 / 1:10 / 0:20. The idea is that you just won't have the time to control more than 3 or 4 Heroes effectively, on this kind of timer. I'm sure there's a few talented players who can prove this theory wrong, and try to go for more Heroes.. that will require some crazy level APM so good luck with that.
In the rules section, there's also an alternative, relatively more chill mode called 3 Heroes Limit, with the increased timer as well 3 / 2 / 0:20. Choose whichever mode you like.
Differences (compared to original Duel 2.9a):
❖ Ruleset is modified. Retreating or surrendering during the battle with your opponent is allowed. Added an alternative mode: 3 Heroes Limit [3HL].
❖ Tavern is unlocked.
❖ Added Heroes: Iona, Aine, Rashka, Octavia, Bertram.
❖ Added Shackles of War.
❖ Start with 2 towns. One topside and another in the bunker.
❖ Max value in the biome is reduced from 25k to 23k.
❖ Boxes with Energy Elementals are capped to 2 max.
❖ Cyclops box is removed.
❖ +1 Wolf Raider Picket.
❖ Removed Monoliths in the Side Treasuries.
Template author: MKC.
Feedback channel #mkc-templates: https://discord.gg/new2ATQ
Check your HOTA version (must be 1.7.2), if it's not the latest one then go to: HOTA downloads
Place the .h3t file into Heroes 3 > HotA_RMGTemplates directory.
Recommended settings. Competitive timer: 3 / 1:10 / 0:20.
> Fast roads only (rightmost option), water content - none, monster strength - strong, difficulty - 160%.
> Simultaneous turns 127, tournament rules - enabled, protected saves - enabled.
Restart 1x111. The Red player must be the first to say whether he keeps (+) or restarts (111). The Blue player can end the turn and wait until Red makes his decision. Road block restarts are not allowed.
If you have no restart and you're missing control scrolls, or you have less than 2 Schools of Magic in the Home Bunker - you can ask for technical restart. If your opponent asks for a proof, then you must present it.
In order to gain access to all external zones on the map, one of Border Guards (the ones that guard entrance to the middle zone) must be defeated or joined. It is not permitted to use Dimension Door (or Fly) to jump over the Border Guard, unless it is aimed in a way that instantly initiates the fight with it. If you see that your biome is missing one of Border Guards, due to another player's actions, in that case you also gain full access to the map.
Retreating or surrendering during the battle with your opponent is allowed.
"Poorman's TP" is allowed. You can retreat from a fight with neutral guards and buy back your Hero in a tavern.
FF242 (Final Fight on month 2 week 4 day 2). Whoever controls the central desert town by the end of this turn - wins the game. Winning the fight with only the summoned units left on the battlefield also counts as a victory.
No Draws. The player who deals the finishing blow in a final fight wins the game (reflected damage from the spells like Fire Shield and Magic Mirror also counts as a last hit dealt by the player who casted these spells).
Alternative modes.
3 Heroes Limit [3HL]. At the start of each turn players must have no more than 3 Heroes maximum. To check this, you can press G at the start of your turn and the Thief's Guild should show that both players have the same number of Heroes. Hiding Heroes in towns is allowed, this won't be reflected in the Thief's Guild window. Timer is changed to 3 / 2 / 0:20.
Complete 1 Hero gaming ruleset is available on this page: Hota Online Rules (1 Hero edition).
Version 2.9a:
❖ Various fixes to make T5 boxes spawn more consistently (max value in biome is increased to 25k).
❖ Pandora's box changes: +1 Serpent Fly, +1 Cyclops, -1 Roc.
❖ -1 Wolf Rider Picket.
❖ -2 Minotaur Dwellings.
❖ Value of Relics in the biome is raised to 24999.
❖ Value of Griffin Conservatory is raised from 16k to 18k.
Version 2.9:
❖ Ruleset changes. Official competitive timer has been adjusted to 2 / 1:10 / 0:20.
❖ Enabled Skills: Ballistics and Pathfinding.
❖ Enabled Spells: Animate Dead.
❖ Added Heroes: Cuthbert, Sanya, Malcom, Coronius, Serena, Ash, Xarfax, Xsi, Nimbus, Oris, Zubin, Merist, Tiva, Kalt, Leena, Eanswythe.
❖ Removed Heroes: Sorsha, Catherine, Mephala, Galthran, Kinkeria, Tark.
❖ Dwelling changes.
❖ 4 player version. Boxes with all spells were moved from your bunker to the mid zone. 35k value, 6 max. One of the towns in the biome now mirrors the faction of the opposite biome.
Home Bunker.
❖ Learning Stone is disabled.
Biome.
❖ Max road block value is reduced to 4500.
❖ Density of low value range (100 - 5000) is increased from 6 to 8.
❖ Treasure Chests are now capped at 10 max and Learning Stones at 5 max.
❖ War Machine Factory is now guaranteed.
❖ -1 Lich box. +1 Roc Box.
Side Bunkers.
❖ Conflux town in the Neutrals Bunker is replaced with a copy of mid town. Both Side Bunker towns no longer have Fort.
Side Treasuries.
❖ Reduced the number of Red and Green Dragon boxes (-1).
Mid.
❖ Central desert town now has Fort.
❖ Reduced the number of Red and Green Dragon boxes (-1).
Click here for older version changelogs.
Biome.
Castle: Swordsman 5 / Monk 16 / Cavalier 12 / Angel 1
Rampart: Elf 5 / Pegasus 5 / Dendroid 18 (red & tan biome) / Unicorn 13 (blue & green biome) / Green Dragon 6
Tower: Golem 5 / Genie 9 / Naga 8 / Giant 3
Inferno: Pit Fiend 13 / Efreeti 4 / Devil 4
Necropolis: Vampire 1 / Lich 8 / Black Knight 7 / Bone Dragon 7
Dungeon: Minotaur 12 / Manticore 9 / Red Dragon 2
Stronghold: Roc 3 / Cyclops 12 / Behemoth 2
Fortress: Gorgon 7 / Wyvern 3 / Hydra 7
Conflux: Elemental Conflux 2 / Psychic Elemental 14 / Firebird 4
Cove: Pirate 5 / Stormbird 3 / Sea Witch 16 / Nix 4 / Sea Serpent 4
Factory: Sandworm 5 / Gunslinger 12 / Couatl 4 / Dreadnought 7
Treasure Zones (for sides the number is halved, with exceptions*).
Castle: Cavalier 38 / Angel 5 (1)*
Rampart: Unicorn 44 / Green Dragon 20
Tower: Naga 28 / Giant 8
Inferno: Efreeti 12 / Devil 8
Necropolis: Black Knight 24 / Bone Dragon 18
Dungeon: Manticore 42 / Red Dragon 20
Stronghold: Cyclops 40 / Behemoth 6 (2)*
Fortress: Gorgon 22 / Wyvern 16 / Hydra 24
Conflux: Psychic Elemental 46 / Firebird 14
Cove: Nix 12 / Sea Serpent 12
Factory: Gunslinger 42 / Couatl 12 (4)* / Dreadnought 20
If you wish to play Random Heroes but still have a fair distribution of starting gold, follow this link: Random Hero Roulette and click roll to get a pair of random Heroes. After this you can proceed with trading for the combination of Hero and Town in this pair. 500 gold for a re-roll.
Disabled Skills (except Heroes who start with them)
Disabled Spells (except Heroes who start with them)
Disabled Artifacts
Added Artifacts (assembled Relics)