Test version RC3:
❖ Added Heroes: Alamar.
❖ Pandoras with T3 creatures and spell boxes were removed from the Biome.
❖ Gold boxes in mid now only have 10k gold.
❖ Prisons in mid now only have LVL 10 Heroes.
Test version RC2 / RC3:
❖ Template ruleset has been updated.
❖ Unbanned all skills (Mysticism, Luck, Eagle Eye, Estates, Scholar, Learning, Sorcery).
❖ Added Spells: Disguise.
❖ Added Artifacts: Boots of Speed, Orb of Driving Rain, Tome of Water Magic.
❖ Neutral Dungeon and Factory towns can now spawn in all zones.
❖ Fixed missing Max Battle Rounds limit (it's set to 99).
BIOME.
❖ Max value increased from 13000 to 16000.
❖ Added Factory boxes.
❖ Prison with LVL5 Hero was upgraded to a Prison with LVL10 Hero (default 10000 value).
❖ Refugee Camps are limited to 2 max, value is reduced from 8000 to default 5000.
❖ Added 1 guaranteed Warrior's Tomb.
❖ Added 2 guaranteed Witch Huts.
❖ Black Market value was reduced to 2000.
❖ Unbanned a bunch of objects (Temple, Warehouses, Trailblazer).
❖ Added Warlock's Lab (resource trade 1 to 1, Factory and Tower only).
❖ War Machine Factory is now guaranteed.
❖ Max road block value was reduced from 5333 to 3000.
❖ +1 Sawmill and +1 Ore Pit.
MID.
❖ Enabled random Treasure Artifacts.
❖ Added 8 Prisons with LVL10 Hero.
❖ Added Factory boxes.
❖ Added random Gold boxes (10k gold, default frequency).
This update was commissioned by Glenn Zoo (K1nfor7a in lobby).
Archangel picture by Magdalena Katanska.
Template made by: MKC.
Feedback channel #mkc-templates: https://discord.gg/new2ATQ
Check your HOTA version (must be 1.7.2), if it's not the latest one then go to: HOTA downloads
Place the .h3t file into Heroes 3 > HotA_RMGTemplates directory.
Recommended settings. Competitive timer: 10 / 6 / 2.
> Fast roads only (rightmost option), water content - none, monster strength - strong, difficulty - 160%.
> Simultaneous turns 117, tournament rules - enabled, protected saves - enabled.
Restart 2x111, 1x112. The Red player must be the first to say whether he keeps (+) or restarts (111). The Blue player can end the turn and wait until Red makes his decision. Road block restarts are not allowed.
In order to gain access to all external zones on the map, one of Border Guards (the ones that guard entrance to the middle zone) must be defeated or joined. It is not permitted to use Dimension Door (or Fly) to jump over the Border Guard, unless it is aimed in a way that instantly initiates the fight with it. If you see that your biome is missing one of Border Guards, due to another player's actions, in that case you also gain full access to the map.
FF135 (Final Fight on month 1 week 3 day 5). Whoever controls the central desert town by the end of this turn - wins the game. Winning the fight with only the summoned units left on the battlefield also counts as a victory.
No Draws. The player who deals the finishing blow in a final fight wins the game (reflected damage from the spells like Fire Shield and Magic Mirror also counts as a last hit dealt by the player who casted these spells).
Common rules.
Barter is the recommended way of town and color selection. In order to perform barter, HoMM3 HD mod must be used. Alternatively, players can try All Random (AR, random town, hero and bonus) in this case color is decided by the coin toss (winner picks the color).
In a situation when neither you or your opponent wish to initiate the barter - a coin toss must be performed. Winner of the coin toss must be the first to decide whether he will be re-rolling town pair or not, and the first to start betting for town and color (starting from 100 gold, further bets must be multiples of 100 as well)
No free re-rolls of town pairs by default (unless otherwise specified by the game's host). Each player gets 1 re-roll with 1 town ban for 500 gold.
Fair Play. All forms of cheating, the use of crashes, bugs, stream-sniping, spoilers, the use of external software and modification of the template are forbidden.
In case Simultaneous Turns are interrupted blue player will have to replay his turn again. But he doesn’t have to repeat the actions he did before the interruption.