❖ Very different map structure.
❖ 18 zones instead of 9.
❖ 5 Bunkers with All Spells boxes.
❖ 2 Dragon Utopias in the biome instead of 1.
❖ Triple build in the biome.
❖ Quadro build in one of the Side Bunkers.
❖ 5 desert zones of one faction. These zones have guaranteed T6 and T7 boxes (x2 and x1 respectively).
❖ Central desert zone has no roads.
❖ All desert zones should have 2 Dragon Utopias and 1 Library of Enlightenment.
❖ Diplomacy is 50% in the biomes.
Template author: MKC.
Art by Magdalena Katańska.
Feedback channel #mkc-templates: https://discord.gg/new2ATQ
Check your HOTA version (must be 1.7.0), if it's not the latest one then go to: HOTA downloads
Place the .h3t file into Heroes 3 > HotA_RMGTemplates directory.
Recommended settings. Chill timer: 2 / 1:15 / 0:30. Competitive timer: 2 / 1 / 0:15.
> Fast roads only (rightmost option), water content - none, monster strength - strong, difficulty - 160%.
> Simultaneous turns 127, tournament rules - enabled, protected saves - enabled.
Restart 1x111. The Red player must be the first to say whether he keeps (+) or restarts (111). The Blue player can end the turn and wait until Red makes his decision. Road block restarts are not allowed.
If you have no restart and you're missing control scrolls in the Home Bunker - you can ask for technical restart. If your opponent asks for a proof, then you must present it.
In order to gain access to all external zones on the map, one of Border Guards (the ones that guard entrance to the middle zone) must be defeated or joined. It is not permitted to use Dimension Door (or Fly) to jump over the Border Guard, unless it is aimed in a way that instantly initiates the fight with it. If you see that your biome is missing one of Border Guards, due to another player's actions, in that case you also gain full access to the map.
Team games (for example 2 vs 2). Defeating one Border Guard counts for the whole team. It is also allowed to move freely between allied zones at any moment of the game. The player who is losing the final battle must always give items to the opponent.
Retreating or surrendering during the battle with your opponent is against the rules. Doing so, means you lost the game and must admit defeat.
"Poorman's TP" is allowed. You can retreat from a fight with neutral guards and buy back your Hero in a tavern.
FF242 (Final Fight on month 2 week 4 day 2). Whoever controls the central desert town by the end of this turn - wins the game. Winning the fight with only the summoned units left on the battlefield also counts as a victory.
No Draws. The player who deals the finishing blow in a final fight wins the game (reflected damage from the spells like Fire Shield and Magic Mirror also counts as a last hit dealt by the player who casted these spells).
Complete 1 Hero gaming ruleset is available on this page: Hota Online Rules (1 Hero edition).
Biome (XL)
Castle: Swordsman 5 / Cavalier 12 / Angel 2
Rampart: Elf 5 / Pegasi 6 / Unicorn 10 / Green Dragon 6
Tower: Golem 5 / Genie 8 / Naga 7 / Giant 3
Inferno: Pit Fiend 10 / Efreeti 5 / Devil 4
Necropolis: Vampire 2 / Lich 10 / Black Knight 8 / Bone Dragon 6
Dungeon: Minotaur 10 / Manticore 10 / Red Dragon 3
Stronghold: Roc 4 / Cyclops 9 / Behemoth 2
Fortress: Gorgon 6 / Wyvern 5 / Hydra 6
Conflux: Elemental Conflux 3 / Psychic Elemental 9 / Firebird 4
Cove: Pirate 6 / Stormbird 4 / Sea Witch 10 / Nix 4 / Sea Serpent 4
Factory: Automaton 6 / Sandworm 5 / Gunslinger 8 / Couatl 4 / Dreadnought 4
If you wish to play Random Heroes but still have a fair distribution of starting gold, follow this link: Random Hero Roulette and click roll to get a pair of random Heroes. After this you can proceed with trading for the combination of Hero and Town in this pair. 500 gold for a re-roll.