Duel is a template designed for 1 Hero gameplay. The addition of 3 guaranteed control scrolls in the starting zone gives players more freedom of movement and negates some aspects of randomness in the game, like bad roads and obstacles.
Template author: MKC.
Feedback channel #mkc-templates: https://discord.gg/new2ATQ
Only the main changes are described here.
T+ ruleset changes.
You can now keep your additional hero until the end of DAY 3.
Variants.
Template pack now includes 6 variants.
DOUBLE BUILD A
Triple build towns (no Fort) were moved to the Side Bunkers. Instead there's now a copy of your opponent's town in your biome.
Side Bunker guards are the same as your faction and will always join your army (50%, only for money).
Side Bunker boxes are T3 - T5.
T1 - T4 boxes in the biome.
DOUBLE BUILD B
Triple build towns (with Fort) were moved to the Side Bunkers. Instead there's now a copy of your opponent's town in your biome.
Side Bunker guards are random faction (not Neutrals) and will always join your army (50%, only for money).
Side Bunker boxes are T6 - T7.
T1 - T4 boxes in the biome.
Start with 2 towns: 1 topside (your starting Hero will be in this one) and 1 inside the Home Bunker.
Magic Schools and some other objects found inside Home Bunker were moved to the surface level.
TRIPLE BUILD A
T1 - T5 boxes in the biome.
TRIPLE BUILD B
T1 - T5 boxes in the biome.
Start with 3 towns: 1 topside (your starting Hero will be in this one), 1 inside the Home Bunker and the triple build town on the surface.
Magic Schools and some other objects found inside Home Bunker were moved to the surface level.
TRIPLE BUILD T6 / T7 boxes
T1 - T7 boxes in the biome.
Max value of the biome is increased to 35000.
T1 - T4 boxes are random, without limits (with few exceptions), default frequency (3). T5, T6 and T7 boxes are guaranteed.
TRIPLE BUILD M.
T1 - T5 boxes in the biome.
SPECIAL RULE FOR THIS VARIANT: Entering your opponent's biome is not allowed, unless you have defeated all Border Guards leading to their biome. This rule works only until turn 222.
Added Spells: Implosion, Armageddon, Anti-Magic, Resurrection, Forgetfulness, Summon Water Elementals.
Removed Spells: View Air.
Removed all magic tomes and Spellbinders Hat.
Biome's Border Guard value is raised from 60k to 99k.
Removed Monoliths in the Side Zones.
Removed free LVL3 spell box.
Removed objects: Eye of the Magi and Hut of the Magi.
Shrines and Spell Scrolls in the biome are restricted to LVL3 max.
+1 of each secondary resource mines in the biome.
Significantly reduced the number of Creature Banks that give resource rewards in the biome.
2 Dragon Utopias in the biome.
Treasuries have a limited number of Shrines and Spell Scrolls of LVL4 and 5.
3 Pyramids in the Desert (20k value).
Neutral faction guards are disabled in the Side Zones.
Side Bunker guards were increased to 200k value.
Common changes.
❖ Removed Heroes: Cuthbert, Coronius, Septienna, Shiva, Gundula, Eanswythe.
❖ Added Hero: Catherine.
❖ Enabled Skill: Learning.
❖ Added Artifacts: Helm of Heavenly Enlightenment.
❖ Removed Artifacts: Lion's Shield of Courage.
❖ Various changes to Dwellings and Pandora's boxes.
Biome.
❖ Random boxes are turned off. All biomes now have 12 guaranteed boxes (except Conflux with 10 boxes). 11 boxes with units, 1 box with gold.
❖ Treasure density and value ranges have been changed significantly.
❖ Watering Place value is increased to 21000.
❖ Warrior's Tomb is capped at 7 max.
❖ Tree of Knowledge is capped at 7 max.
❖ Minor Artifacts - 1000 frequency, 5 max.
❖ Major Artifacts - 2000 frequency, 5 max.
Side Zones.
❖ Watering Place is removed.
Neutral Side Bunker.
❖ Size is increased, only Azure Dragon box can spawn.
❖ Underground Gate guards were increased from 50k to 66k value.
Regular Side Bunker.
❖ Underground Gate guards were decreased from 50k to 42k value. Except Double Build variants - the value is increased to 52k.
Check your HOTA version (must be 1.7.3), if it's not the latest one then go to: HOTA downloads
Place the .h3t file into Heroes 3 > HotA_RMGTemplates directory.
Recommended settings. Chill timer: 2 / 1:30 / 0:30. Competitive timer: 3 / 1:10 / 0:20.
> Fast roads only (rightmost option), water content - none, monster strength - strong, difficulty - 160%.
> Simultaneous turns 127, tournament rules - enabled, protected saves - enabled.
Restart 1x111. The Red player must be the first to say whether he keeps (+) or restarts (111). The Blue player can end the turn and wait until Red makes his decision. Road block restarts are not allowed.
If you have no restart and you're missing control scrolls, or you have less than 2 Schools of Magic in the Home Bunker - you can ask for technical restart. If your opponent asks for a proof, then you must present it.
In order to gain access to all external zones on the map, one of Border Guards (the ones that guard entrance to the middle zone) must be defeated or joined. It is not permitted to use Dimension Door (or Fly) to jump over the Border Guard, unless it is aimed in a way that instantly initiates the fight with it. If you see that your biome is missing one of Border Guards, due to another player's actions, in that case you also gain full access to the map.
Retreating or surrendering during the battle with your opponent is against the rules. Doing so, means you lost the game and must admit defeat.
"Poorman's TP" is allowed. You can retreat from a fight with neutral guards and buy back your Hero in a tavern.
FF242 (Final Fight on month 2 week 4 day 2). Whoever controls the central desert town by the end of this turn - wins the game. Winning the fight with only the summoned units left on the battlefield also counts as a victory.
No Draws. The player who deals the finishing blow in a final fight wins the game (reflected damage from the spells like Fire Shield and Magic Mirror also counts as a last hit dealt by the player who casted these spells).
T+ specific rules.
Players are allowed to hire 1 additional Hero at the start of the game and take their army. However at the end of turn 113 only one Hero must remain.
It's allowed to do fights on any of your Heroes.
Players can choose any of these Heroes as their main Hero that they want to keep.
Competitive timer: 3 / 1:10 / 0:20.
Restarts 2x111, 1x112.
Variant M. specific rules.
Entering your opponent's biome is not allowed, unless you have defeated all Border Guards leading to their biome. This rule works only until turn 222.
Complete 1 Hero gaming ruleset is available on this page: Hota Online Rules (1 Hero edition).
Biome (DOUBLE BUILD A & B).
Castle: Archer 5 / Griffin 11 / Swordsman 6 / Monk 0 / Cavalier 12 / Angel 2
Rampart: Wood Elf 5 / Pegasus 8 / Dendroid 0 / Unicorn 13 / Green Dragon 6
Tower: Golem 6 / Mage 5 / Genie 10 / Naga 10 / Giant 3
Inferno: Gog 5 / Hell Hound 11 / Pit Fiend 14 / Efreeti 4 / Devil 4
Necropolis: Skeleton 5 / Vampire 2 / Lich 9 / Black Knight 9 / Bone Dragon 8
Dungeon: Beholder 15 (RED) / Medusa 15 (BLUE) / Minotaur 12 / Manticore 12 / Red Dragon 2
Stronghold: Wolf Rider 5 / Ogre 10 / Roc 4 / Cyclops 12 / Behemoth 2
Fortress: Lizardman 5 / Serpent Fly 10 / Basilisk 10 / Gorgon 8 / Wyvern 4 / Hydra 9
Conflux: Air Elemental 2 / Water Elemental 2 / Fire Elemental 6 / Earth Elemental 0 / Elemental Conflux 2 / Psychic Elemental 14 / Firebird 6
Cove: Pirate 8 / Stormbird 4 / Sea Witch 0 / Nix 6 / Sea Serpent 5
Factory: Mechanic 5 / Sandworm 5 / Gunslinger 12 / Couatl 3 / Dreadnought 8
Biome (TRIPLE BUILD all variants).
Castle: Archer 5 / Griffin 0 / Swordsman 6 / Monk 15 / Cavalier 12 / Angel 2
Rampart: Wood Elf 5 / Pegasus 8 / Dendroid 18 (BLUE) / Unicorn 13 (RED) / Green Dragon 6
Tower: Golem 6 / Mage 5 / Genie 10 / Naga 10 / Giant 3
Inferno: Gog 5 / Hell Hound 11 / Pit Fiend 14 / Efreeti 4 / Devil 4
Necropolis: Skeleton 5 / Vampire 2 / Lich 9 / Black Knight 9 / Bone Dragon 8
Dungeon: Beholder 15 (RED) / Medusa 15 (BLUE) / Minotaur 12 / Manticore 12 / Red Dragon 2
Stronghold: Wolf Rider 5 / Ogre 10 / Roc 4 / Cyclops 12 / Behemoth 2
Fortress: Lizardman 5 / Serpent Fly 14 (RED) / Basilisk 14 (BLUE) / Gorgon 8 / Wyvern 4 / Hydra 9
Conflux: Fire Elemental 6 / Earth Elemental 14 / Elemental Conflux 2 / Psychic Elemental 14 / Firebird 6
Cove: Pirate 8 / Stormbird 4 / Sea Witch 15 / Nix 6 / Sea Serpent 5
Factory: Mechanic 5 / Sandworm 5 / Gunslinger 12 / Couatl 3 / Dreadnought 8
Treasure Zones (for side zones the number is halved, with exceptions*).
Castle: Cavalier 38 / Angel 6 (2)*
Rampart: Unicorn 44 / Green Dragon 20
Tower: Naga 32 / Giant 8
Inferno: Efreeti 14 / Devil 8
Necropolis: Black Knight 20 / Bone Dragon 18
Dungeon: Manticore 46 / Red Dragon 20
Stronghold: Cyclops 42 / Behemoth 6 (2)*
Fortress: Wyvern 18 / Hydra 28
Conflux: Psychic Elemental 46 / Firebird 14
Cove: Nix 18 / Sea Serpent 14
Factory: Gunslinger 42 / Couatl 12 (4)* / Dreadnought 24
Biome (DOUBLE BUILD A & B).
Castle: Pikemen 2 / Halberdiers 2 / Archers 1 / Marksmen 1 / Griffins 4 / Swordsmen 1
Rampart: Centaurs 2 / Centaur Captains 2 / Dwarves 4 / Wood Elves 1 / Grand Elves 1 / Silver Pegasi 1
Tower: Gremlins 1 / Master Gremlins 1 / Stone Gargoyles 5 / Stone Golems 1 / Iron Golems 2 / Arch Magi 1
Inferno: Imps 2 / Familiars 2 / Gogs 1 / Magogs 1 / Cerberi 4 / Demons 1
Necropolis: Skeletons 2 / Skeleton Warriors 2 / Walking Dead 2 / Zombies 2 / Wraiths 3 / Vampires 0
Dungeon: Troglodytes 2 / Infernal Troglodytes 2 / Harpies 1 / Harpy Hags 1 / Beholders 2 / Evil Eyes 1 / Medusa Queens 2
Stronghold: Goblins 2 / Hobgoblins 1 / Wolf Riders 2 / Wolf Raiders 1 / Orcs 3 / Ogres 1 / Ogre Magi 1
Fortress: Gnolls 2 / Gnoll Marauders 1 / Lizardmen 1 / Lizard Warriors 2 / Serpent Flies 3 / Basilisks 2
Conflux: Pixies 1 / Sprites 2 / Air Elementals 1 / Storm Elementals 1 / Water Elementals 1 / Ice Elementals 1 / Energy Elementals 2
Cove: Nymphs 2 / Oceanids 1 / Crew Mates 2 / Seamen 2 / Pirates 1 / Corsairs 2 / Stormbirds 1
Factory: Halflings 1 / Halfling Grenadiers 2 / Mechanics 2 / Engineers 2 / Armadillos 2 / Bellwether Armadillos 1 / Automatons 1
Biome (TRIPLE BUILD A, B and M.).
Castle: Pikemen 1 / Halberdiers 1 / Archers 1 / Marksmen 1 / Griffins 1 / Swordsmen 1 / Crusaders 1 / Monks 2 / Zealots 2
Rampart (RED): Centaurs 2 / Centaur Captains 1 / Battle Dwarves 1 / Wood Elves 1 / Grand Elves 1 / Pegasi 2 / Silver Pegasi 2 / Dendroid Guards 1
Rampart (BLUE): Centaurs 2 / Centaur Captains 1 / Battle Dwarves 1 / Wood Elves 1 / Grand Elves 1 / Silver Pegasi 1 / Dendroid Guards 2 / Dendroid Soldiers 2
Tower: Gremlins 1 / Master Gremlins 1 / Stone Gargoyles 2 / Stone Golems 2 / Iron Golems 2 / Arch Magi 1 / Master Genies 2
Inferno: Imps 2 / Familiars 1 / Gogs 1 / Magogs 1 / Cerberi 2 / Demons 1 / Horned Demons 1 / Pit Fiends 2
Necropolis: Skeletons 2 / Skeleton Warriors 2 / Walking Dead 2 / Zombies 1 / Wraiths 1 / Vampires 1 / Liches 2
Dungeon: Troglodytes 1 / Infernal Troglodytes 1 / Harpies 1 / Beholders 6 (RED) / Medusas 2 (BLUE) / Medusa Queens 4 (BLUE) / Minotaurs 2
Stronghold: Goblins 2 / Hobgoblins 1 / Wolf Riders 2 / Wolf Raiders 1 / Orcs 1 / Ogres 3 / Rocs 1
Fortress: Gnolls 1 / Gnoll Marauders 1 / Lizardmen 1 / Lizard Warriors 2 / Serpent Flies 4 (RED) / Basilisks 4 (BLUE) / Gorgons 2
Conflux: Pixies 1 / Sprites 1 / Air Elementals 1 / Water Elementals 1 / Ice Elementals 1 / Energy Elementals 2 / Earth Elementals 1 / Magma Elementals 1
Cove: Nymphs 1 / Oceanids 1 / Crew Mates 1 / Seamen 1 / Pirates 1 / Corsairs 2 / Stormbirds 1 / Sea Witches 4
Factory: Halflings 1 / Halfling Grenadiers 2 / Mechanics 2 / Engineers 2 / Armadillos 2 / Bellwether Armadillos 1 / Sandworms 1
Biome (TRIPLE BUILD T6 / T7 boxes).
Castle: Monks 4 / Zealots 4 / Cavaliers 3 / Champions 2 / Archangels 1
Rampart: Dendroid Guards 4 / Dendroid Soldiers 4 / Unicorns 3 / War Unicorns 2 / Green Dragons 2
Tower: Genies 2 / Master Genies 3 / Nagas 2 / Naga Queens 2 / Titans 2
Inferno: Pit Fiends 6 / Efreet 1 / Efreet Sultans 2 / Arch Devils 2
Necropolis: Vampires (MAX 1) / Vampire Lords (MAX 1) / Liches 3 / Power Liches 2 / Black Knights 2 / Dread Knights 2 / Ghost Dragons 2
Dungeon: Minotaurs 4 / Minotaur Kings 2 / Scorpicores 6 / Red Dragons 2
Stronghold: Rocs 3 / Cyclopes 3 / Cyclops Kings 2 / Ancient Behemoths 1
Fortress: Gorgons 4 / Wyverns 2 / Wyvern Monarchs 1 / Hydras 3
Conflux: Earth Elementals 3 / Magma Elementals 4 / Psychic Elementals 6 / Firebirds 1
Cove: Stormbirds (MAX 2) / Ayssids (MAX 3) / Sea Witches 4 / Sorceresses 4 / Nix 2 / Nix Warriors 1 / Haspids 3
Factory: Automatons and Sentinel Automatons (disabled) / Sandworms 3 / Gunslingers 3 / Bounty Hunters 2 / Crimson Couatls 1 / Dreadnoughts 2
Side Zones (all variants).
Castle: Cavaliers 3 / Champions 2 / Angels 1 / Archangels 0
Rampart: Unicorns 3 / War Unicorns 2 / Green Dragons 2
Tower: Nagas 2 / Naga Queens 2 / Giants 0 / Titans 2
Inferno: Efreet 1 / Efreet Sultans 2 / Devils 0 / Arch Devils 2
Necropolis: Black Knights 2 / Dread Knights 2 / Bone Dragons 0 / Ghost Dragons 2
Dungeon: Manticores 0 / Scorpicores 6 / Red Dragons 2
Stronghold: Cyclopes 3 / Cyclops Kings 2 / Behemoths 0 / Ancient Behemoths 1
Fortress: Wyverns 1 / Wyvern Monarchs 2 / Hydras 3 / Chaos Hydras 0
Conflux: Psychic Elementals 6 / Firebirds 1
Cove: Nix 1 / Nix Warriors 2 / Sea Serpents 1 / Haspids 0
Factory: Automatons and Sentinel Automatons (disabled) / Gunslingers 3 / Bounty Hunters 2 / Couatls 0 / Crimson Couatls 1 / Dreadnoughts 2
MID (all variants).
Castle: Cavaliers 6 / Champions 6 / Angels 2 / Archangels 2
Rampart: Unicorns 6 / War Unicorns 6 / Green Dragons 6
Tower: Nagas 4 / Naga Queens 5 / Giants 2 / Titans 2
Inferno: Efreet 3 / Efreet Sultans 4 / Devils 2 / Arch Devils 3
Necropolis: Black Knights 4 / Dread Knights 4 / Bone Dragons 2 / Ghost Dragons 3
Dungeon: Manticores 7 / Scorpicores 7 / Red Dragons 6
Stronghold: Cyclopes 6 / Cyclops Kings 5 / Behemoths 2 / Ancient Behemoths 2
Fortress: Wyverns 4 / Wyvern Monarchs 4 / Hydras 5 / Chaos Hydras 3
Conflux: Psychic Elementals 14 / Firebirds 4
Cove: Nix 3 / Nix Warriors 4 / Sea Serpents 2 / Haspids 3
Factory: Automatons and Sentinel Automatons (disabled) / Gunslingers 6 / Bounty Hunters 5 / Couatls 2 / Dreadnoughts 5
If you wish to play Random Heroes but still have a fair distribution of starting gold, follow this link: Random Hero Roulette and click roll to get a pair of random Heroes. After this you can proceed with trading for the combination of Hero and Town in this pair. 500 gold for a re-roll.
Disabled Skills (except Heroes who start with them)
Disabled Spells (except Heroes who start with them)
Disabled Artifacts
Added Artifacts