Version author: H34D & other players.
Feedback channel: https://discord.gg/new2ATQ #duel-hota (only visible with the Duelist role).
Special thanks to H34D and his viewers for sponsoring the development of this version.
❖ Heroes removed on t+: Eikthurn, Ergon, Moandor.
❖ All changes related to Boxes and Dwellings can be found at the bottom section of this page.
Biomes.
❖ Watering Place is disabled.
❖ Ancient Lamps will no longer spawn on Factory biomes.
❖ Pandora's Box with 10k gold is disabled.
❖ Random Minor and Major Artifacts are now guaranteed (Minor 5 / Major 3).
❖ Rampart Dwellings are no longer separated by color.
Side Zones.
❖ Guaranteed creature banks: Wolf Raider Picket x1, Dragon Fly Hive x2, Red Tower x1, Mansion x6.
❖ Pandora's Box with 35k gold is disabled.
Mid.
❖ All boxes with experience are disabled.
Variant: 2x.
❖ Gold Mine diplo — only native faction / weak guards.
❖ Biome value changes:
Value range 23500 - 29000 / density 3
Value range 7500 - 20000 / density 8
Value range 100 - 7500 / density 9
Variant: mTrenky.
Many Combination artifacts added as Relics (exceptions: Horn of the Abyss, Cloak of the Undead King, Angelic Alliance, Power of the Dragon Father).
Added Helm of Heavenly Enlightenment.
Side zones. All guards are set to always join (75%, for gold, Diplomacy Skill is not required). -1 Dragon Utopias.
Mid zone: +4 Libraries, +2 Dragon Utopias. Diplomacy effectiveness is increased to 50% (still requires the skill).
❖ mTrenky variant will now be exclusively Double Build / 2x.
Mid Zone
❖ Value range 30000 - 40000 / density 3 → 40000 - 60000 / density 4
❖ Frequency of Relic Artifacts is increased from 150 to 300.
Side Zones
❖ Value range 27000 - 40000 / density 3 → 30000 - 60000 / density 4
❖ Hill Fort (level 1–5, double price) is now guaranteed.
❖ Relic Artifacts are no longer disabled and their frequency is increased from 150 to 300.
Check if Rampart biome spawns all guaranteed objects - especially on 2x variant (Unicorn box has the highest value).
Test how the frequency changes for Energy Elementals in Mid and Side Zones affect the spawn rate (Fire Elementals were disabled).
Need to see if Cove biome should have -1 Sea Witch box.
The addition of +1 Roc Dwelling for Stronghold, is it OP or not.
Does Inferno biome (3x) need +1 Efreet Dwelling and less Pit Fiend Dwellings.
Need to think about Bulwark, if there should be more nerfs like banning Creyle.
Need to test mTrenky version and come up with more ideas. Maybe enabling Black orb? With more armies Ogre Fist will dominate, so maybe enabling Haste spell to even things out for Angelic Alliance.
Recommended settings. Chill timer: 2 / 1:30 / 0:30. Competitive timer: 2 / 1:10 / 0:20.
> Fast roads only (rightmost option), water content - none, monster strength - strong, difficulty - 160%.
> Simultaneous turns 127, tournament rules - enabled, protected saves - enabled.
Restart 1x111. The Red player must be the first to say whether he keeps (+) or restarts (111). The Blue player can end the turn and wait until Red makes his decision. Road block restarts are not allowed.
(HOTA VERSION ONLY) If you have no restart and you're missing control scrolls, or you have less than 2 Schools of Magic in the Home Bunker - you can ask for technical restart. If your opponent asks for a proof, then you must present it.
In order to gain access to all external zones on the map, one of Border Guards (the ones that guard entrance to the middle zone) must be defeated or joined. It is not permitted to use Dimension Door (or Fly) to jump over the Border Guard, unless it is aimed in a way that instantly initiates the fight with it. If you see that your biome is missing one of Border Guards, due to another player's actions, in that case you also gain full access to the map.
Retreating or surrendering during the battle with your opponent is against the rules. Doing so, means you lost the game and must admit defeat.
"Poorman's TP" is allowed. You can retreat from a fight with neutral guards and buy back your Hero in a tavern.
FF242 (Final Fight on month 2 week 4 day 2). Whoever controls the central desert town by the end of this turn - wins the game. Winning the fight with only the summoned units left on the battlefield also counts as a victory.
No Draws. The player who deals the finishing blow in a final fight wins the game (reflected damage from the spells like Fire Shield and Magic Mirror also counts as a last hit dealt by the player who casted these spells).
T+ specific rules.
Players are allowed to hire one additional Hero at the start of the game and take his army. However at the end of turn 111, one of the two Heroes must be removed. Buying more than 1 Hero is strictly forbidden.
Players can choose any of the three available Heroes (1 they started with and 2 in the tavern) as their main Hero that they want to keep.
Competitive timer: 3 / 1:10 / 0:20.
Restarts 2x111 or 1x112.
Complete 1 Hero gaming ruleset is available on this page: Hota Online Rules (1 Hero edition).
Castle. 2 Pikemen, 1 Archers, 3 Griffins, 1 Swordsmen, 1 Monks, 1 Zealots.
Rampart. 2 Centaurs, 1 Dwarves, 0→1 Wood Elves, 2 Grand Elves, 1→2 Silver Pegasi, 2 Dendroid Guards, 1 Dendroid Soldiers.
Tower. 1 Gremlins, 4 Obsidian Gargoyles, 2 Stone Golems, 0→3 Magi, 1 Master Genies.
Inferno. 2 Imps, 1 Gogs, 0→1 Magogs, 2 Hellhounds, 1 Demons, 1 Pit Fiends.
Necropolis. 2 Skeletons, 2 Walking Dead, 4→3 Wraiths, 1→2 Liches.
Dungeon. 2 Troglodytes, 0→1 Harpies, 0→1 Harpy Hags, 1 Beholders, 1 Medusa Queens, 1 Minotaurs, 1 Minotaur Kings.
Stronghold. 1 Goblins, 1 Wolf Riders, 5→4 Orcs, 3 Ogres → 3 Ogre Magi, 1 Roc.
Fortress. 2 Gnolls, 1 Lizardmen, 3 Serpent Flies, 3 Basilisks, 1 Gorgons.
Conflux. 1 Pixies, 1 Storm Elementals, 1 Ice Elementals, 1 Fire Elementals, 2 Magma Elementals.
Cove. 2 Oceanids, 2→3 Crew Mates, 1→2 Pirates, 1 Ayssids, 2 Sea Witches, 1 Sorceresses.
Factory. 2 Halflings, 3 Mechanics, 3 Armadillos, 1 Sandworms.
Bulwark. 3 Kobolds, 2 Mountain Rams, 2 Snow Elves, 1→2 Yeti, 1 Shamans, 1 Great Shamans.
Castle. 2 Pikemen, 1 Archers, 3 Griffins, 1 Swordsmen, 1 Monks, 1 Zealots, 2→1 Cavaliers.
Rampart. 2 Centaurs, 1 Dwarves, 0→1 Wood Elves, 2 Grand Elves, 1→2 Silver Pegasi, 2 Dendroid Guards, 1 Dendroid Soldiers, 2→1 Unicorns.
Tower. 1 Gremlins, 4 Obsidian Gargoyles, 2 Stone Golems, 0→3 Magi, 1 Master Genies, 2→1 Nagas.
Inferno. 2 Imps, 1 Gogs, 0→1 Magogs, 2 Hellhounds, 1 Demons, 1 Pit Fiends, 1 Efreeti.
Necropolis. 2 Skeletons, 2 Walking Dead, 4→3 Wraiths, 1→2 Liches, 1 Black Knights.
Dungeon. 2 Troglodytes, 0→1 Harpies, 0→1 Harpy Hags, 1 Beholders, 1 Medusa Queens, 1 Minotaurs, 1 Minotaur Kings, 2 Scorpicores.
Stronghold. 1 Goblins, 1 Wolf Riders, 5→4 Orcs, 3 Ogres → 3 Ogre Magi, 1 Roc, 2→1 Cyclopes.
Fortress. 2 Gnolls, 1 Lizardmen, 3 Serpent Flies, 3 Basilisks, 1 Gorgons, 1 Wyverns.
Conflux. 1 Pixies, 1 Storm Elementals, 1 Ice Elementals, 1 Fire Elementals, 2 Magma Elementals, 2 Psychic Elementals.
Cove. 2 Oceanids, 2→3 Crew Mates, 1→2 Pirates, 1 Ayssids, 2 Sea Witches, 1 Sorceresses, 1 Nix.
Factory. 2 Halflings, 3 Mechanics, 3 Armadillos, 1 Sandworms, 2 Gunslingers.
Bulwark. 3 Kobolds, 2 Mountain Rams, 2 Snow Elves, 1→2 Yeti, 1 Shamans, 1 Great Shamans, 1 Mammoths.
Castle. 2 Marksmen, 1 Crusaders.
Rampart. 2→3 Pegasi.
Tower. 2 Master Gremlins, 2 Iron Golems, (NEW) 0 Arch Magi, 0 Genies.
Inferno. 2 Horned Demons, 0 Pit Lords.
Necropolis. 0 Vampires, 0 Vampire Lords, (NEW) 0 Power Liches.
Dungeon. 3 Evil Eyes.
Stronghold. 1 Ogres, 0 Thunderbirds.
Fortress. 3 Lizard Warriors, 0 Mighty Gorgons.
Conflux. 1 Sprites, 0 Air Elementals, 0→2 Water Elementals, 2 Energy Elementals, 0 Earth Elementals.
Cove. 2→0 Corsairs, 1→0 Sea Dogs, 0 Stormbirds.
Factory. 2 Halfling Grenadiers, (NEW) 2 Automatons, (NEW) 0 Sentinel Automatons, 0 Ogloi-Khorkhoi.
Bulwark. 2 Steel Elves, 1→0 Yeti Runemasters.
Castle: Swordsman 6 / Monk 16 / Cavalier 10→9 / Angel 1
Rampart: Elf 5 / Pegasus 8→3 / Dendroid 18→12 / Unicorn 13→11 / Green Dragon 5
Tower: Golem 6 / Genie 10 / Naga 10→9 / Giant 2
Inferno: Pit Fiend 12 / Efreeti 4 / Devil 4
Necropolis: Vampire 2 / Lich 8→12 / Black Knight 9→8 / Bone Dragon 8→7
Dungeon: Minotaur 12 / Manticore 11 / Red Dragon 2
Stronghold: Roc 3→4 / Cyclops 13→10 / Behemoth 2
Fortress: Gorgon 7 / Wyvern 3→4 / Hydra 9→8
Conflux: Elemental Conflux 2 / Psychic Elemental 14 / Firebird 5
Cove: Pirate 5→4 / Stormbird 3→4 / Sea Witch 16→14 / Nix 5 / Sea Serpent 5
Factory: Sandworm 3→4 / Gunslinger 12 / Couatl 4 / Dreadnought 7
Bulwark: Snow Elf 6 / Yeti 5 / Shaman 10 / Mammoth 5→4 / Jotunn 5→4
Castle: Swordsman 6 / Monk 16 / Cavalier 12→11 / Angel 2
Rampart: Elf 5 / Pegasus 8→3 / Dendroid 22→12 / Unicorn 16→12 / Green Dragon 6
Tower: Golem 6 / Genie 12 / Naga 12→10 / Giant 3
Inferno: Pit Fiend 15 / Efreeti 5 / Devil 5
Necropolis: Vampire 2 / Lich 11→14 / Black Knight 10→9 / Bone Dragon 10→8
Dungeon: Minotaur 15 / Manticore 14 / Red Dragon 3
Stronghold: Roc 5 / Cyclops 16→12 / Behemoth 3
Fortress: Gorgon 9 / Wyvern 5 / Hydra 12→10
Conflux: Elemental Conflux 3 / Psychic Elemental 17 / Firebird 6
Cove: Pirate 5→4 / Stormbird 3→4 / Sea Witch 20→16 / Nix 6 / Sea Serpent 6
Factory: Sandworm 5 / Gunslinger 15→12 / Couatl 5→6 / Dreadnought 10
Bulwark: Snow Elf 6 / Yeti 5 / Shaman 13 / Mammoth 6→5 / Jotunn 6→5
Castle: Cavalier 34→30 / Angel 5
Rampart: Unicorn 44 / Green Dragon 16
Tower: Naga 32→30 / Giant 8
Inferno: Efreet 12 / Devil 8
Necropolis: Black Knight 20 / Bone Dragon 18
Dungeon: Manticore 46 / Red Dragon 16
Stronghold: Cyclopes 42→38 / Behemoth 6
Fortress: Gorgon 22 / Wyvern 16 / Hydra 28
Conflux: Psychic Elemental 50 / Firebird 14→16
Cove: Nix 14 / Sea Serpent 12
Factory: Gunslinger 42→38 / Couatl 14 / Dreadnought 24
Bulwark: Mammoth 14 / Jotunn 18→14
Pandora's Box with creatures of LVL4: 10 frequency / no limit
Pandora's Box with creatures of LVL5: 10 frequency / no limit
Pandora's Box with creatures of LVL6: 2000 frequency / 6 unupgraded + 6 upg.
Pandora's Box with creatures of LVL7: 2000 frequency / 3 unupgraded + 3 upg.
LVL4 — 15 frequency: Medusas, Medusa Queens, Basilisks, Greater Basilisks.
LVL4 — 30 frequency: Energy Elementals (increased from 10).
LVL5 — 15 frequency: Dendroid Soldiers, Dendroid Guards, Magma Elementals (increased from 10), Sandworms.
LVL6 edits: Cyclopes 6→4, Manticores 6→7, Psychic Elementals 6→7, Mammoths 6→4.
LVL7 edits: Angels 2, Green Dragons 6, Giants 2→1, Titans 3→4, Red Dragons 6, Behemoths 2→1, Ancient Behemoths 3→4, Hydras 5, Chaos Hydras 4, Firebirds 6, Dreadnoughts 6.
Disabled boxes: Fire Elementals (NEW), Automatons, Sentinel Automatons, Gold Dragons, Black Dragons, Phoenixes, Juggernauts, Crimson Couatls.
Castle: Cavalier 17→12 / Angel 1→2
Rampart: Unicorn 22 / Green Dragon 8
Tower: Naga 16→12 / Giant 4
Inferno: Efreet 6 / Devil 4
Necropolis: Black Knight 10 / Bone Dragon 9
Dungeon: Manticore 23 / Red Dragon 8
Stronghold: Cyclopes 21 / Behemoth 2
Fortress: Gorgon 11 / Wyvern 8 / Hydra 14→12
Conflux: Psychic Elemental 25 / Firebird 7
Cove: Nix 7 / Sea Serpent 6
Factory: Gunslinger 21 / Couatl 3→4 / Dreadnought 12
Bulwark: Mammoth 7 / Jotunn 9→6
Pandora's Box with creatures of LVL3: 15 frequency / no limit
Pandora's Box with creatures of LVL4: 15 frequency / no limit
Pandora's Box with creatures of LVL5: 15 frequency / no limit
Pandora's Box with creatures of LVL6: 2000 frequency / 2 unupgraded + 2 upg.
Pandora's Box with creatures of LVL7: 2000 frequency / 1 unupgraded + 0 upg.
LVL4 — 40 frequency: Energy Elementals (increased from 15).
LVL5 — 20 frequency: Magma Elementals (increased from 15).
LVL6 edits: Psychic Elementals 2→3.
LVL7 edits: Hydras 2, Dreadnoughts 2.
Disabled boxes: Fire Elementals (NEW), Automatons, Sentinel Automatons, all LVL7 upg. boxes.
Pandora's Box with creatures of LVL4: 10→30 frequency / no limit
Pandora's Box with creatures of LVL5: 10→30 frequency / no limit
Pandora's Box with creatures of LVL6: 2000 frequency / 6→7 unupgraded + 6→7 upg.
Pandora's Box with creatures of LVL7: 2000 frequency / 3→4 unupgraded + 3→4 upg.
LVL4 — 15 frequency: Medusas, Medusa Queens, Basilisks, Greater Basilisks.
LVL4 — 30 frequency: Energy Elementals (increased from 10).
LVL5 — 15 frequency: Dendroid Soldiers, Dendroid Guards, Magma Elementals (increased from 10), Sandworms.
LVL6 edits: Cyclopes 6→5, Manticores 6→7, Psychic Elementals 6→7, Mammoths 6→5.
LVL7 edits: Angels 2→3, Green Dragons 6→8, Giants 2, Titans 3→5, Red Dragons 6→8, Behemoths 2, Ancient Behemoths 3→5, Hydras 5→6, Chaos Hydras 4, Firebirds 6→7, Dreadnoughts 6→7.
Disabled boxes: Fire Elementals (NEW), Automatons, Sentinel Automatons, Gold Dragons, Black Dragons, Phoenixes, Juggernauts, Crimson Couatls.
Pandora's Box with creatures of LVL3: 15 frequency / no limit → disabled.
Pandora's Box with creatures of LVL4: 15→30 frequency / no limit
Pandora's Box with creatures of LVL5: 15→30 frequency / no limit
Pandora's Box with creatures of LVL6: 2000 frequency / 2→3 unupgraded + 2→3 upg.
Pandora's Box with creatures of LVL7: 2000 frequency / 1→2 unupgraded.
LVL4 — 40 frequency: Energy Elementals (increased from 15).
LVL5 — 20 frequency: Magma Elementals (increased from 15).
LVL6 edits: Psychic Elementals 3→4.
LVL7 edits: Hydras 2→3, Dreadnoughts 2→3, Giants 1, Titans 0→1, Behemoths 1, Ancient Behemoths 0→1.
Disabled boxes: Fire Elementals (NEW), Automatons, Sentinel Automatons, all LVL7 upg. boxes (except Titans and Ancient Behemoths).
Click here to see changelogs.